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Card Key:
Card Number/Name
Main Type/Sub-Type/Level/Attack/Defense
Effect
Rarity

PGD-000 Ring of Destruction  
Trap Card
Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card’s ATK to the Life Points of both you and your opponent.
Secret Rare

PGD-001 Molten Behemoth
Fire/Pyro/5/1000/2200
A giant born from magma, it attacks with a magma punch.
Common

PGD-002 Shapesnatch
Dark/Machine/5/1200/1700
A bow tie with horrible power, it attacks an opponent by controlling others.
Common

PGD-003 Souleater
Earth/Fish/4/1200/0
A living wonder of mystery.
Common

PGD-004 King Tiger Wanghu
Earth/Beast/4/1700/1000
As long as this card remains face-up on the field, all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.
Rare

PGD-005 Birdface
Wind/Winged Beast/4/1600/1600
When this card is sent to the Graveyard as a result of battle, you can add 1 Harpie Lady from your deck to your hand.
Common

PGD-006 Kryuel
Dark/Fiend/4/1000/1700
When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent’s side of the field.
Common

PGD-007 Arsenal Bug
Earth/Insect/3/2000/2000
If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
Common

PGD-008 Maiden of the Aqua  
Water/Aqua/4/700/2000
As long as this card remains face-up on the field, the field is treated as Umi. (However, there is no increasing or decreasing of ATK/DEF due to Umi’s effect.) If there is an active field card on the field, this effect is not applied.
Common

PGD-009 Jowls of Dark Demise  
Water/Fiend/2/200/100
FLIP: Take control of 1 monster on your opponent’s side of the field until the end of the turn that this card’s effect is activated. When the controlled monster attacks, it may attack your opponent’s Life Points directly.
Rare

PGD-010 Timeater
Dark/Machine/6/1900/1700
If this monster destroys a monster on your opponent’s side of the field in battle, your opponent skips his/her next Main Phase 1.
Common

PGD-011 Mucus Yolk  
Dark/Aqua/3/0/100
This card may attack your opponent’s Life Points directly. Each time this card inflicts battle damage to your opponent’s Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
Common

PGD-012 Servant of Catabolism
Light/Aqua/3/700/500
This monster may attack your opponent’s Life Points directly.
Common

PGD-013   Moisture Creature
Light/Fairy/9/2800/2900
If you Tribute Summon this monster by offering 3 monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent’s side of the field.
Rare

PGD-014 Gora Turtle
Water/Aqua/3/1100/1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
Rare

PGD-015 Sasuke Samurai
Wind/Warrior/2/500/800
When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation.
Super Rare

PGD-016 Poison Mummy
Earth/Zombie/4/1000/1800
FLIP: Inflict 500 points of Direct Damage to your opponent’s Life Points.
Common

PGD-017 Dark Dust Spirit
Earth/Zombie/6/2200/1800
This card cannot be Special Summoned. This card returns to the owner’s hand during the end phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all face-up monsters except this monster on the field.
Common

PGD-018 Royal Keeper
Earth/Zombie/4/1600/1700
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
Common

PGD-019 Wandering Mummy
Earth/Zombie/4/1500/1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position monsters on your side of the field and return them in face-down Defense Position to your side of the field.
Rare

PGD-020 Great Dezard
Dark/Spellcaster/6/1900/2300
When this monster destroys the following number of monster in battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation
and effects of all Magic and Traps that specifically designate this card as a target and destroy them.
Two: You can Special Summon 1 Fushion Richie from your hand or your
Deck by offering this card as a Tribute during your Main Phase.
Ultra Rare

PGD-021 Swarm of Scarabs
Dark/Insect/3/500/1000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 monster on your opponent’s side of the field.
Common

PGD-022 Swarm of Locusts
Dark/Insect/3/1000/500
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent’s side of the field.
Common

PGD-023 Giant Axe Mummy
Earth/Zombie/5/1700/2000
You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a monster on your opponent’s side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
Common

PGD-024 8-Claws Scorpion
Dark/Insect/2/300/200
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position monster on your opponent’s side of the field in battle, the ATK of this card becomes 2400 during that damage step calculation only.
Common

PGD-025 Guardian Sphinx
Earth/Rock/5/1700/2400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand.
Ultra Rare

PGD-026 Pyramid Turtle
Earth/Zombie/4/1200/1400
When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
Rare

PGD-027 Dice Jar
Light/Rock/3/200/300
FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent’s result X 500 Life Points. However, if a winner’s result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.
Common

PGD-028 Dark Scorpion Burglars
Dark/Warrior/4/1000/1000
When this card inflicts Battle Damage to your opponent’s Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is the shuffled.
Common

PGD-029 Don Zaloog
Dark/Warrior/4/1400/500
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects:
- Select 1 card from your opponent’s hand randomly and discard it to the Graveyard.
- Send 2 cards from the top of your opponent’s Deck to the Graveyard.
Ultra Rare

PGD-030 Des Lacooda
Earth/Zombie/3/500/600
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, you can draw 1 card from your Deck.
Common

PGD-031 Fushioh Richie
Dark/Zombie/7/2600/2900
This card only be Special Summoned from your hand or your Deck by offering 1 Great Dezard that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Magic or Trap cards that specifically designate this card as a target and destroy them. When this card is flipped face-up you can Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack or Defense Position.
Ultra Rare

PGD-032 Cobraman Sakuzy
Earth/Reptile/3/800/1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent’s side of the field and then return them to their original position.
Common

PGD-033 Book of Life
Normal Magic
Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack and Defense Position and remove 1 monster in your opponent’s Graveyard from play.
Super Rare

PGD-034 Book of Taiyou
Normal Magic
Flip 1 face-down monster on the field into face-up Attack Position.
Common

PGD-035 Book of Moon
Quick Play Magic
Flip 1 face-up monster on the field into face-down Defense Position
Rare

PGD-036 Mirage of Nightmare
Continuous Magic
During your opponent’s Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card’s effect to the Graveyard.
Super Rare

PGD-037 Secret Passage to the Treasures
Normal Magic
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent’s Life Points directly.
Common

PGD-038 Call of the Mummy
Continuous Magic
If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.
Common

PGD-039 Timidity
Normal Magic
Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent’s next End Phase.
Common

PGD-040 Pyramid Energy
Quick-Play Magic
You can select and activate 1 of the following effects.
- Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
- Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Common

PGD-041 Tutan Mask
Counter Trap
Negate the activation and the effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
Common

PGD-042 Ordeal of a Traveler
Continuous Trap
You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.
Common

PGD-043 Bottomless Shifting Sand
Continuous Trap
At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Common

PGD-044 Curse of Royal
Counter Trap
Negate the activation of a card that includes the effect of destroying 1 Magic or Trap Card and destroy it.
Rare

PGD-045 Needle Ceiling
Normal Trap
You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
Common

PGD-046 Statue of the Wicked
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 Wicked Token (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
Super Rare

PGD-047 Dark Coffin
Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:
- Discard 1 card in his/her hand.
- Select 1 monster on his/her side of the field and destroy it.
Common

PGD-048 Needle Wall
Continuous Trap
During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
Common

PGD-049 Trap Dustshoot
Normal Trap
You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.
Common

PGD-050 Pyro Clock of Destiny
Normal Trap
Move the turn count forward by 1 turn. The turn in which this card is activated continuous as normal.
Common

PGD-051 Reckless Greed
Normal Trap
Draw 2 cards from your Deck and skip your next 2 Draw Phases.
Rare

PGD-052 Pharaoh’s Treasure
Normal Trap
After activation, put this card face-up in your Deck and shuffle it. When you draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (expect this card) to your hand.
Rare

PGD-053 Master Kyonshee
Earth/Zombie/4/1750/1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
Common

PGD-054 Kabazauls
Water/Dinosaur/4/1700/1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is no fierce that people mistake it for a hurricane.
Common

PGD-055 Inpachi
Earth/Machine/4/1600/1900
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
Common

PGD-056 Dark Jeroid
Dark/Fiend/4/1200/1500
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up monster on the field and decrease its ATK by 800 points. This effect lasts until the selected card is destroyed or removed from the field.
Rare

PGD-057 Newdoria
Dark/Fiend/4/1200/800
When this card is sent to the Graveyard as a result of battle, select 1 monster on the field and destroy it.
Rare

PGD-058 Helpoemer
Dark/Fiend/5/2000/1400
When this card has been sent to the Graveyard as a result of battle, this card’s effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.
Ultra Rare

PGD-059 Gravekeeper’s Spy
Dark/Spellcaster/4/1200/2000
FLIP: Select 1 monster that includes Gravekeeper’s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
Common

PGD-060 Gravekeeper’s Curse
Dark/Spellcaser/3/800/800
When this monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent’s Life Points.
Common

PGD-061 Gravekeeper’s Guard
Dark/Spellcaster/4/1000/1900
FLIP: Select 1 Monster Card on your opponent’s side of the field (regardless of position) and return it to its owner’s hand.
Common

PGD-062 Gravekeeper’s Spear Soldier
Dark/Spellcaster/4/1500/1000
When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.
Common

PGD-063 Gravekeeper’s Vassal
Dark/Spellcaster/3/700/500
The Battle Damage this card inflicts to your opponent’s Life Points is treated as the Effect Damage of this card.
Common

PGD-064 Gravekeeper’s Watcher
Dark/Spellcaster/4/1000/1000
When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding costs), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation and effect of the card and destroy it.
Rare

PGD-065 Gravekeeper’s Chief
Dark/Spellcaster/5/1900/1200
You can have only 2 face-up Gravekeeper’s Chief on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by Necrovalley. When you Tribute Summon this monster, you can Special Summon 1 monster that includes Gravekeeper’s in its card name from your Graveyard.
Super Rare

PGD-066 Gravekeeper’s Cannonholder
Dark/Spellcaster/4/1400/1200
Offer 1 card that includes Gravekeeper’s in its card name on your side of the field as a tribute to inflict 700 points of Direct Damage to your opponent’s Life Points. However, you cannot offer this card or another Gravekeeper’s Cannonholder with this card’s effect. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards’ effects are excluded.
Common

PGD-067 Gravekeeper’s Assailant
Dark/Spellcaster/4/1500/1500
You can activate this card’s effect only when Necrovalley is active on the field. When this card attacks, you can change the battle position of 1 face-up monster on your opponent’s side of the field.
Common

PGD-068 A Man with Wdjat
Dark/Spellcaster/4/1600/1600
When you Normal Summon this monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent’s side of the field and see it. Return the card to its original position.
Common

PGD-069 Mystical Knight of Jackal
Light/Beast-Warrior/7/2700/1200
You can return your opponent’s own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
Ultra Rare

PGD-070 A Cat of Ill Omen
Dark/Beast/2/500/300
FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.
Common

PGD-071 Yomi Ship
Water/Aqua/3/800/1400
When this card is sent to the Graveyard as a result of battle, destroy the monster that destroyed this monster.
Common

PGD-072 Winged Sage Falcos
Wind/Winged Beast/4/1700/1200
You can return your opponent’s face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her deck.
Rare

PGD-073 An Owl of Luck
Wind/Winged-Beast/2/300/500
FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If Necrovalley is active on the field, you can add the selected card to your hand.
Common

PGD-074 Charm of Shabti
Earth/Rock/1/100/100
Discard this card from your hand to the Graveyard to make the damage inflicted to monsters that include Gravekeeper’s in their card name 0 until the End Phase of the current turn. However, the damage to your Life Points is calculated normally.
Common

PGD-075 Cobra Jar
Earth/Reptile/2/600/300
FLIP: Place 1 Poisonous Snake Token (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200) in Attack or Defense Position on your side of the field. When the Poisonous Snake Token is destroyed as a result of battle, inflict 500 points of Direct Damage to your opponent’s Life Points.
Common

PGD-076 Spirit Reaper
Dark/Zombie/3/300/200
This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.
Rare

PGD-077 Nightmare Horse
Dark/Zombie/2/500/400
This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field.
Common

PGD-078 Reaper on the Nightmare
Dark/Zombie/Fushion/5/800/600
(Spirit Reaper + Nightmare Horse)
This monster is not destroyed as a result of battle at any time although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This monster can attack your opponent’s Life Points directly even if there is a monster on your opponent’s side of the field. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.
Super Rare

PGD-079 Dark Designator
Normal Magic
Declare 1 Monster Card name. If the declared card is in your opponent’s Deck, add 1 of that card to your opponent’s hand.
Rare

PGD-080 Card Shuffle
Continuous Magic
Pay 300 of your own Life Points to shuffle either you or your opponent’s Deck. You can use this effect during your own turn, once per turn.
Common

PGD-081 Reasoning
Normal Magic
Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a monster is picked up. If that monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.
Common

PGD-082 Dark Room of Nightmare
Continuous Magic
Each time you inflict damage other than Battle Damage to your opponent’s Life Points, inflict 300 points of Direct Damage to your opponent’s Life Points. This card’s effect is not applied to the effect of Dark Room of Nightmare.
Super Rare

PGD-083 Different Dimension Capsule
Normal Magic
After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face-down. During your 2nd Standby Phase, destroy this card and add the removed   card to your hand.
Common

PGD-084 Necrovalley
Field Magic
As long as this card remains face-up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyards from play. In addition, increase the ATK and DEF of all monsters that includes Gravekeeper’s in their card name by 500 points.
Super Rare

PGD-085 Buster Rancher
Equip Magic
Only a monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points only when the opponent’s monster that battles is in Attack Position and its ATK is equal to 2500 or more, OR when the opponent’s monster that battles is in Defense Position and its DEF is equal to 2500 or more.
Common

PGD-086 Hieroglyph Lithograph
Normal Magic
Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.
Common

PGD-087 Dark Snake Syndrome
Continuous Magic
Inflict Direct Damage to you and your opponent’s Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.
Common

PGD-088 Terraforming
Normal Magic
Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.
Common

PGD-089   Banner of Courage
Continuous Magic
During your Battle Phase only, increase the ATK of all monsters on your side of the field by 200 points.
Common

PGD-090   Metamorphosis
Normal Magic
Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fushion Monster of the same Level in face-up Attack or Defense Position from your Fushion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to other card’s effects are excluded.
Common

PGD-091 Royal Tribute
Normal Trap
This card can only be activated when your Necrovalley is active on the field. Both players must discard all monster cards in their hand to the Graveyard.
Common

PGD-092 Reversal Quiz
Normal Magic
Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your deck. If you call it right, exchange your current Life Points with your opponent’s current ones.
Common

PGD-093 Coffin Seller        
Continuous Trap
Each time your opponent’s Monster Cards are sent to the Graveyard, inflict 300 points of Direct Damage to your opponent’s Life Points.
Rare

PGD-094 Curse of Aging
Normal Trap
Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent’s side of the field by 500 points until the end of the turn this card is activated.
Common

PGD-095 Barrel Behind the Door
Counter Trap
When an effect that inflicts damage to Life Points is activated (except Battle Damage), switch the damage you receive to your opponent’s Life Points.
Super Rare

PGD-096 Raigeki Break
Normal Trap
Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.
Common

PGD-097 Narrow Passage
Continuous Trap
This card can only be activated when both players have 2 monsters or less on either side of the field. Once this card is activated, both players can only Normal Summon or Set up to 2 additional monsters as long as this card remains face-up on the field.
Common

PGD-098 Disturbance Strategy
Normal Trap
Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck.
Common

PGD-099 Trap of Board Eraser
Counter Trap
When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
Super Rare

PGD-100 Rite of Spirit
Normal
Select 1 Monster Card that includes Gravekeeper’s in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card’s activation and effect is not affected by Necrovalley.
Common

PGD-101 Non Aggression Area
Normal Trap
You can only activate this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set and/or Special Summon during the next turn.
Common

PGD-102 D. Tribe
Normal Trap
All monsters on your side of the field are treated as Dragon-Types until the end of the turn this card is activated.
Common

PGD-103 Byser Shock
Dark/Fiend/5/800/600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner’s respective hands.
Ultra Rare

PGD-104 Question
Normal Magic
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster card found at the bottom of your Graveyard. If he/she call it right, the monster is removed from play. If he/she call it wrong, the monster is Special Summoned on your side of the field in face-up Attack or Defense Position.
Ultra Rare

PGD-105 Rope of Life
Normal Trap
This card can only be activated by discarding your entire hand when 1 of your own monsters is sent to the Graveyard as a result of battle. Special Summon the monster just sent to the Graveyard in face-up Attack or Defense Position, and increase its ATK by 800 points.
Ultra Rare

PGD-106 Nightmare Wheel
Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap, or Effect Monster Card. This card   inflicts 500 points of Direct Damage to your opponent’s Life Points during each of your Standby Phases. When the selected monster is destroyed or removed from the field, this card is also destroyed.
Ultra Rare

PGD-107 Lava Golem
Fire/Fiend/8/3000/2500
This monster must be Special Summoned on your opponent’s side of the field by offering 2 monsters on your opponent’s side of the field as a Tribute. This card inflicts 1000 points of Direct Damage to the Life Points of this card’s controller during each of his/her Standby Phases. When you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
Secret Rare