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Card Key:
Card Number/Name
Main Type/Sub-Type/Level/Attack/Defense
Effect
Rarity
SDP-001 Relinquished
Dark/Spellcaster/Ritual/Effect/1/0/0
Effect: This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished." You may use this effect only once per turn and can equip Relinquished with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than Relinquished, the equipped monster is destroyed instead of Relinquished. Any Life Point damage you recieve from the attacking monster while Relinquished is equipped is also inflicted on your opponent.
Ultra Rare
SDP-002 Red Archery Girl
Water/Aqua/4/1400/1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
Common
SDP-003 Ryu-Ran
Fire/Dragon/7/2200/2600
A vicious little dragon sheltered in an egg that looks deceptively harmless.
Common
SDP-004 Illusionist Faceless Mage
Dark/Spellcaster/5/1200/2200
Manipulates enemy attacks with the power of illusion.
Common
SDP-005 Rogue Doll
Light/Spellcaster/4/1600/1000
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
Common
SDP-006 Uraby
Earth/Dinosaur/4/1500/800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Common
SDP-007 Giant Soldier of Stone
Earth/Rock/3/1300/2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Common
SDP-008 Aqua Madoor
Water/Spellcaster/4/1200/2000
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
Common
SDP-009 Toon Alligator
Water/Reptile/4/800/1600
An alligator monster straight from the cartoons.
Common
SDP-010 Hane-Hane
Earth/Beast/Effect/2/450/500
FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owner's hand.
Common
SDP-011 Sonic Bird
Wind/Winged-Beast/Effect/4/1400/1000
Effect: When this card is summoned (excluding Special Summon), you may move 1 Ritual Magic Card from your Deck to your Hand. The Deck is then shuffled.
Common
SDP-012 Jigen Bakudan
Fire/Pyro/Effect/2/200/1000
FLIP: After this card is flipped, offer is as a tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
Common
SDP-013 Mask of Darkness
Dark/Fiend/Effect/2/900/400
FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.
Common
SDP-014 Witch of the Black Forest
Dark/Spellcaster/Effect/4/1100/1200
Effect: When this card is sent from the Field to the Graveyard, move 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
Common
SDP-015 Man-Eater Bug
Earth/Insect/Effect/2/450/600
FLIP: Destroys 1 monster on the field (regardless of position).
Common
SDP-016 Muka Muka
Earth/Rock/Effect/2/600/300
Effect: Increase the ATK and DEF of this card by 300 points for every card in your hand.
Common
SDP-017 Dream Clown
Earth/Warrior/Effect/3/1200/900
Effect: When this card is changed from Attack Position to Defense Position, select and destroy 1 monster on your opponent's side of the Field.
Common
SDP-018 Armed Ninja
Earth/Warrior/Effect/1/300/300
FLIP: Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
Common
SDP-019 Hiro's Shadow Scout
Dark/Fiend/Effect/2/650/500
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Card among them must be immediately discarded to the Graveyard.
Common
SDP-020 Blue-Eyes Toon Dragon
Light/Dragon/Toon/8/3000/2500
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.
Common
SDP-021 Toon Summoned Skull
Dark/Fiend/Toon/6/2500/1200
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.
Common
SDP-022 Manga Ryu-Ran
Fire/Dragon/Toon/7/2200/2600
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.
Common
SDP-023 Toon Mermaid
Water/Aqua/Toon/4/1400/1500
This card cannot be summoned unless "Toon World" in on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on the your opponent's side of the field, your attack must target the Toon monster.
Common
SDP-024 Toon World
Continuous Magic
This card is activated by paying 1000 of your Life Points.
Common
SDP-025 Black Pendant
Equip Magic
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
Common
SDP-026 Dark Hole
Normal Magic
Destroys all monsters on the field.
Common
SDP-027 Dian Keto the Cure Master
Normal Magic
Increases your Life Points by 1000 points.
Common
SDP-028 Fissure
Normal Magic
Destroys 1 face-up monster with the lowest ATK.
Common
SDP-029 De-Spell
Normal Magic
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
Common
SDP-030 Change of Heart
Normal Magic
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
Common
SDP-031 Stop Defense
Normal Magic
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.
Common
SDP-032 Mystical Space Typhoon
Quick-Play Magic
Destroy 1 Magic or Trap Card on the Field.
Common
SDP-033 Rush Recklessly
Quick-Play Magic
Increase a monsters ATK by 700 points during the turn this card is activated.
Common
SDP-034 Remove Trap
Normal Magic
Destroys 1 face-up Trap Card on the field.
Common
SDP-035 Monster Reborn
Normal Magic
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
Common
SDP-036 Soul Release
Normal Magic
Select up to 5 cards from either you or your opponent's Graveyard and remove them from the current duel.
Common
SDP-037 Yami
Field Magic
Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.
Common
SDP-038 Black Illusion Ritual
Ritual Magic
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.
Common
SDP-039 Ring of Magnetism
Equip Magic
A monster equipped with this card decreases its ATK and DEF by 500 points. All your opponent's monsters must attack the monster equipped with this card.
Common
SDP-040 Graceful Charity
Normal Magic
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
Super Rare
SDP-041 Trap Hole
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
Common
SDP-042 Reinforcements
Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
Common
SDP-043 Castle Walls
Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Common
SDP-044 Waboku
Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
Common
SDP-045 Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Common
SDP-046 Ultimate Offering
Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
Common
SDP-047 Robbin' Goblin
Continuous Trap
Each time 1 of your monsters inflicts damage to your opponent's Life Points, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
Common
SDP-048 Magic Jammer
Counter Trap
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
Common
SDP-049 Enchanted Javelin
Normal Trap
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
Common
SDP-050 Gryphon Wing
Normal Trap
When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.
Super Rare