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The Masked Beast
Dark
Fiend
8
3200
1800
This monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Swordsman of Landstar
Earth
Warrior
3
500
1200
Humanoid Slime
Water
Aqua
4
800
2000
Worm Drake
Earth
Reptile
4
1400
1500
Humanoid Worm Drake
Water
Aqua
7
2200
2000
(Fusion)
Humaniod Slime + Worm Drake
Revival Jam
Water
Aqua
4
1500
500
When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.
Flying Fish
Wind
Fish
4
800
500
Amphibian Beast
Water
Fish
6
2400
2000
Shining Abyss
Light
Fairy
4
1600
1800
Gadget Soldier
Fire
Machine
6
1800
2000
Grand Tiki Elder
Dark
Fiend
4
1500
800
Melchid the Four-Face Beast
Dark
Fiend
4
1500
1200
Nuvia the Wicked
Dark
Fiend
4
2000
800
If this monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each monster on your opponent's side of the field.
Chosen One
Magic
Magic Card
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard
Mask of Weakness
Trap
Trap Card
This card can only be activated in the Battle Phase. Select 1 attacking monster and decrease the selected monster's ATK by 700 points during the turn this card is activated.
Curse of the Masked Beast
Magic
Magic Card
This card is used to Ritual Summon The Masked Beast. You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
Mask of Dispel
Magic
Magic Card
Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed
Mask of Restrict
Trap
Trap Card
No matter what the situation, neither player can offer any monster as a Tribute
Mask of the Accursed
Magic
Magic Card
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases
Mask of Brutality
Magic
Magic Card
A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed
Return of the Doomed
Magic
Magic Card
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.
Light ning Blade
Magic
Magic Card
This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all Water monsters on the field by 500 points
Tornado Wall
Trap
Trap Card
This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed.
Fairy Box
Trap
Trap Card
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
Torrential Tribute
Trap
Trap Card
You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field
Jam Breeding Machine
Magic
Magic Card
During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/Water/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other monster
Infinite Cards
Magic
Magic Card
As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands
Jam Defender
Trap
Trap Card
Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam
Card of Safe Return
Magic
Magic Card
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck
Lady Panther
Earth
Beast-Warrior
4
1400
1300
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck
The Unfriendly Amazon
Earth
Warrior
4
2000
1000
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded
Amazon Archer
Earth
Warrior
4
1400
1000
Offer 2 monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded
Crimson Sentry
Fire
Warrior
4
1500
1200
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck
Fire Princess
Fire
Pyro
4
1300
1500
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points
Lady Assailant of Flames
Fire
Pyro
4
1500
1000
FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points
Fire Sorcerer
Fire
Spellcaster
4
1000
1500
FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
Spirit of the Breeze
Wind
Fairy
3
0
1800
As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases
Dancing Fairy
Wind
Fairy
4
1700
1000
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases
Fairy Guardian
Wind
Fairy
3
1000
1000
Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck
Empress Mantis
Wind
Insect
6
2200
1400
None
Cure Mermaid
Water
Fish
4
1500
800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases
Hysteric Fairy
Light
Fairy
4
1800
500
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
Bio-Mage
Light
Fairy
3
1150
1000
None
The Forgiving Maiden
Light
Fairy
4
850
2000
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.
St. Joan
Light
Fairy
7
2800
2000
(Fusion)
The Forgiving Maiden + Marie the Fallen One
Marie the Fallen One
Dark
Fiend
5
1700
1200
As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases
Jar of Greed
Trap
Trap Card
Draw 1 Card from your deck
Scroll of Bewitchment
Magic
Magic Card
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select
United We Stand
Magic
Magic Card
For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points
Mage Power
Magic
Magic Card
For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points
Offerings to the Doomed
Magic
Magic Card
Destroys 1 face-up monster. Skip your next Draw Phase
The Portrait's Secret
Earth
Fiend
4
1200
1500
The Gross Ghost of Fled Dreams
Dark
Fiend
4
1300
1800
Headless Knight
Earth
Fiend
4
1450
1700
Earthbound Spirit
Earth
Fiend
4
500
2000
The Earl of Demise
Dark
Fiend
5
2000
700
Boneheimer
Water
Aqua
3
850
400
Flame Dancer
Fire
Pyro
2
550
450
Spherous Lady
Earth
Rock
3
400
1400
Light ning Conger
Water
Thunder
3
350
750
Jowgen the Spiritualist
Light
Spellcaster
3
200
1300
Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. In addition, as long as this card remains face-up on the field, no monsters can be Special Summoned
Kycoo the Ghost Destroyer
Dark
Spellcaster
4
1800
700
Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play
Summoner of Illusions
Light
Spellcaster
3
800
900
FLIP: Offer 1 monster on your side of the field as a Tribute (excluding this monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.
Bazoo the Soul-Eater
Earth
Beast
4
1600
900
You can remove up to 3 cards in your Graveyard from play to increase the ATK of this monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.
Dark Necrofear
Dark
Fiend
8
2200
2800
This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
Soul of Purity and Light
Light
Fairy
6
2000
1800
This card can only be Special Summoned by removing 2 Light monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase
Spirit of Flames
Fire
Pyro
4
1700
1000
This card can only be Special Summoned by removing 1 Fire monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your Battle Phase
Aqua Spirit
Water
Aqua
4
1600
1200
This card can only be Special Summoned by removing 1 Water monster in your Graveyard from play. As long as this monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn
The Rock Spirit
Earth
Rock
4
1700
1000
This monster can only be Special Summoned by removing 1 Earth monster in your Graveyard from play. Increase the ATK of this monster by 300 points during your opponent's Battle Phase
Garuda the Wind Spirit
Wind
Winged Beast
4
1600
1200
You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.
Gilasaurus
Earth
Dinosaur
3
1400
400
You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field
Tornado Bird
Wind
Winged Beast
4
1100
1000
FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner.
Dreamsprite
Light
Plant
2
300
200
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage
Zombyra the Dark
Dark
Warrior
4
2100
500
This card cannot attack a player directly. Each time this card destroys a monster in battle, decrease the ATK of this card by 200 points
Supply
Earth
Warrior
4
1300
800
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand
Maryokutai
Water
Aqua
3
900
900
The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.
The Last Warrior from Another Planet
Earth
Warrior
0
2350
2300
(Fusion)
Zombyra the Dark + Maryokutai
When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any monster
Collected Power
Trap
Trap Card
Select 1 face-up monster on the field. Equip this monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.
Dark Spirit of the Silent
Trap
Trap Card
This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position
Royal Command
Trap
Trap Card
Negates the activation and effects of all Flip Effect monsters.
Riryoku Field
Trap
Trap Card
Negates the activation of a Magic Card that designates 1 monster as a target and destroys the Magic Card
Skull Lair
Trap
Trap Card
Remove any number of cards in your Graveyard from play. Destroy 1 face-up monster on the field whose Level Stars are equal to the number of the cards you removed from play
Graverobber's Retribution
Trap
Trap Card
During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play
Deal of Phantom
Trap
Trap Card
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster is applied when this card is activated
Destruction Punch
Trap
Trap Card
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally
Blind Destruction
Trap
Trap Card
During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher monsters on the field
The Emperor's Holiday
Trap
Trap Card
Negate the effects of all Equip Magic Cards.
Destiny Board
Trap
Trap Card
At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately
Spirit Message I
Magic
Magic Card
This card can only be placed on the field when Destiny Board is active
Spirit Message N
Magic
Magic Card
This card can only be placed on the field when Destiny Board is active
Spirit Message A
Magic
Magic Card
This card can only be placed on the field when Destiny Board is active
Spirit Message L
Magic
Magic Card
This card can only be placed on the field when Destiny Board is active
The Dark Door
Magic
Magic Card
Both players can only attack with 1 monster during their respective Battle Phases
Spiritualism
Magic
Magic Card
Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.
Cyclon Laser
Magic
Magic Card
This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points
Bait Doll
Magic
Magic Card
Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled
De-Fusion
Magic
Magic Card
Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position
Fusion Gate
Magic
Magic Card
As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material monsters used in the Fusion are not sent to the Graveyard, but are removed from play
Ekibyo Drakmord
Magic
Magic Card
A monster equipped with this card cannot attack. Destroys the equipped monster at the end of the 2nd turn of the player controlling the monster. At that time, this card is returned to the owner's hand
Miracle Dig
Magic
Magic Card
If there are 5 or more of your monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard
Dragonic Attack
Magic
Magic Card
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points
Spirit Elimination
Magic
Magic Card
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play
Vengeful Bog Spirit
Magic
Magic Card
All monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).
Magic Cylinder
Trap
Trap Card
Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.