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Card Key:
Card Number/Name
Main Type/Sub-Type/Level/Attack/Defense
Effect
Rarity

SDJ-001 Red Eyes B. Dragon
Dark/Dragon/7/2400/2000
A ferocious dragon with a deadly attack.
Ultra Rare

SDJ-002 Swordsman of Landstar
Earth/Warrior/3/500/1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Common

SDJ-003 Baby Dragon
Wind/Dragon/3/1200/700
Much more than just a child, this dragon is gifted with untapped power.
Common

SDJ-004 Spirit of the Harp
Light/Fairy/4/800/2000
A spirit that soothes the soul with the music of its heavenly harp.
Common

SDJ-005 Island Turtle
Water/Aqua/4/1100/2000
A huge turtle that is often mistaken for an island.
Common

SDJ-006 Flame Manipulator
Fire/Spellcaster/3/900/1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Common

SDJ-007 Masaki the Legendary Swordsman
Earth/Warrior/4/1100/1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
Common

SDJ-008 7 Colored Fish
Water/Fish/4/1800/800
A rare rainbow fish that has never been caught by mortal man.
Common

SDJ-009 Armored Lizard
Earth/Reptile/4/1500/1200
A lizard with a very tough hide and a vicious bite.
Common

SDJ-010 Darkfire Soldier #1
Fire/Pyro/4/1700/1150
An explosive expert from a special elite force.
Common

SDJ-011 Harpie's Brother
Wind/Winged-Beast/4/1800/600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Common

SDJ-012 Gearfried the Iron Knight
Earth/Warrior/Effect/4/1800/1600
Effect: Any Equip Card this card is equipped with is automatically destroyed.
Common

SDJ-013 Karate Man
Earth/Warrior/Effect/3/1000/1000
Effect: Once per turn, the original ATK of this card can be doubled. When this effect is applied, this card is immediately destroyed at the end of the turn.
Common

SDJ-014 Milus Radiant
Earth/Beast/Effect/1/300/250
Effect: As long as this card remains face-up on the Field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Common

SDJ-015 Time Wizard
Light/Spellcaster/Effect/2/500/400
Effect: Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
Common

SDJ-016 Maha Vailo
Light/Spellcaster/Effect/4/1550/1400
In addition to the effect of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this card.
Common

SDJ-017 Magician of Faith
Light/Spellcaster/Effect/1/300/400
Effect: FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.
Common

SDJ-018 Big Eye
Dark/Fiend/Effect/4/1200/1000
Effect: FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.
Common

SDJ-019 Sangan
Dark/Fiend/Effect/3/1000/600
Effect: When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
Common

SDJ-020 Princess of Tsurugi
Wind/Warrior/Effect/3/900/700
Effect: FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap card your opponent has on the Field.
Common

SDJ-021 White Magical Hat
Light/Spellcaster/Effect/3/1000/700
Effect: When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.
Common

SDJ-022 Penguin Soldier
Water/Aqua/Effect/2/750/500
Effect: FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.
Super Rare
Common

SDJ-023 Thousand Dragon
Wind/Dragon/Fusion/7/2400/2000
"Time Wizard" + "Baby Dragon"
Common

SDJ-024 Flame Swordsman
Fire/Warrior/Fusion/5/1800/1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Common

SDJ-025 Malevolent Nuzzler
Equip Magic
A monster equipped with this card increases its DEF by 700 points. When this card is sent from the field to the Graveyard, you may pay 500 Life Points to place it on top of your deck.
Common

SDJ-026 Dark Hole
Normal Magic
Destroys all monsters on the field.
Common

SDJ-027 Dian Keto the Cure Master
Normal Magic
Increases your Life Points by 1000 points.
Common

SDJ-028 Fissure
Normal Magic
Destroys 1 face-up monster with the lowest ATK.
Common

SDJ-029 De-Spell
Normal Magic
Destroys 1 Magic Card on the field. If this card's target is face-down, flip it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
Common

SDJ-030 Change of Heart
Normal Magic
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.
Common

SDJ-031 Block Attack
Normal Magic
Select 1 of your opponent's monsters and shift it to Defense Position.
Common

SDJ-032 Giant Trunade
Normal Magic
Return all Magic and Trap Cards on the field to the respective owner's hand.
Common

SDJ-033 The Reliable Guardian
Quick-Play Magic
Increase 1 monster's DEF by 700 points during the turn this card is activated.
Common

SDJ-034 Remove Trap
Normal Magic
Destroys 1 face-up Trap Card on the field.
Common

SDJ-035 Monster Reborn
Normal Magic
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
Common

SDJ-036 Polymerization
Normal Magic
Fuses 2 or more monsters to form a new Fusion Monster.
Common

SDJ-037 Mountain
Field Magic
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
Common

SDJ-038 Dragon Treasure
Equip Magic
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
Common

SDJ-039 Eternal Rest
Normal Magic
Destroys all monsters equipped with Equip Cards.
Common

SDJ-040 Shield & Sword
Normal Magic
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Monsters summoned after this card's activation are excluded.
Common

SDJ-041 Scapegoat
Quick-Play Magic
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on the your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
Super Rare

SDJ-042 Just Desserts
Normal Trap
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.
Common

SDJ-043 Trap Hole
Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 points or more, the monster is destroyed.
Common

SDJ-044 Reinforcements
Normal Trap
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.
Common

SDJ-045 Castle Walls
Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Common

SDJ-046 Waboku
Normal Trap
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
Common

SDJ-047 Ultimate Offering
Continuous Trap
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.
Common

SDJ-048 Seven Tools of the Bandit
Counter Trap
Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.
Common

SDJ-049 Fake Trap
Normal Trap
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy one of your Trap Card(s), this card can be destroyed as a substitute for your Trap Card(s).
Common

SDJ-050 Reverse Trap
Normal Trap
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
Common